Plays, presses and half-court sets for basketball.
PG drives and kicks to the corner, corner player pump fakes the closing defender and swings to the rolling big for an alley-oop β a three-step sequence that collapses the entire defence.
Shooting guard curls off two consecutive stagger screens to arrive at the three-point line in rhythm β a highly effective action for creating open catch-and-shoot opportunities.
Structured press break against a full-court press β using a safety valve outlet, middle runner, and long bomb option to advance the ball quickly before the press can trap.
Quick ball movement to exploit the gaps in a 2-3 zone β skip passes to the corner, high post entry, and a skip back to the top create open looks before the zone can recover.
PG enters the ball to the post big and the offense collapses β creating an open three-point look when the big kicks out, or an easy finish if the defence doesn't help.
PG dribbles toward the wing to execute a dribble hand-off with SG β creating a downhill attack for the ball receiver and forcing the defence to switch or fight through.
PG passes to the big at the elbow and immediately cuts backdoor β if the defender cheats, PG gets a lay-up; if not, PG relocates and big attacks or resets.
Point guard attacks the paint from a 5-out spacing set, drawing the defence before kicking to an open 3-point shooter β the foundation of modern motion offense.
The most powerful two-man action in basketball β ball handler uses the screener's body to create separation, then reads the defence: hit the roller to basket, drive through, or kick out to a shooter.
Three attackers push the ball in transition against two retreating defenders β the classic numbers-up fast break that teaches decision-making at pace.
Classic 2-3 zone β top two defenders guard the arcs and force sideline, bottom three protect the paint and corners while shifting as a unit with the ball.
Teammates clear out to the opposite side β leaving the ball handler in a one-on-one isolation on the right wing with room to attack.
Quick outlet to PG to push tempo β two wings sprint the lanes while a trailing big provides a secondary scoring option at the elbow if the primary break is stopped.
Quick-hitter designed to get an open three-pointer in under 5 seconds β using a flare screen to free the shooter on the opposite wing.
Half-court trap sprung when the ball crosses half-court β two defenders trap the ball handler in the corner while two others intercept passing lanes.
Five players spaced around the three-point arc β constant motion through pass-and-cut principles keeps the defence moving and creates driving lanes and open threes.
Baseline out-of-bounds play β a triple stack on the lane creates confusion as three cutters split to different areas simultaneously.
Horns set with two bigs at the elbows β PG enters to one elbow and reads: drive off the screen, roll pass, or swing to the open corner shooter.
Two guards at the top, three defenders across the paint β classic zone defense
Four players at the elbows and wings β clears the paint for PG dribble penetration
Five players spread around the arc β maximum floor spacing for dribble drive or 3pt offense